Tag: Environment
- 3Weird Planes of ExistenceWorld building for other worlds Personally, my campaign has a lot to do with visiting very weird planes of existence. I would absolutely love some world building features for weird worlds. Exampl... Read more...
- 12UnderdarkNot just caves, but Underdark settings, like Drow, Duergar or Svirfnebli cities, Myconid groves and the like with NPCs to add into the area. Huge Mushrooms, spores as assets and of course the bestiary... Read more...
- 10Boats/Sailing VesselsIt would be great to have boats that can be generated and customized, along with some way to facilitate naval combat.
- 6
- 12Parameterized Items and SpellsItems and Spells are parameterized to allow GM to customize. Menyr software would build executable code from parameters and character abilities. Goal - No 3rd party software needed.
- 8Tile by tile/block by block buildingThe ability to place down individual building pieces such as bricks, planks etc and even earth/rock/sand etc tiles like in Talespire.
- 18NPC's Pet and animalsNPC's Pets (town, farm ...) and animals (forest, water ...) are inclued on procedural map making (with activate option). Possibility to move them.
- 17Height maps for world buildingBeing able to use height maps or use templates for our world generation.
- 42
- 51Floating LandsTerrain, rooms, islands that float above ground level