Tag: Mechanics
- 17Four conditions of detection-non detected (PCs ignore the mere presence, can't see, can't smell or perceive by any sense), -hidden (the PCs know something is near by imprecise senses or special abilities but not where), ... Read more...
- 47Importing custom 3D tokensImporting custom 3D assets from Blender or 3Dsmax with textures, possibly it's own rig and animations.
- 77Link Character Sheet to GameplayThe idea would be to have some elements of the character sheet having actual gameplay repercussions. Dark Vision could change how the player sees when his character is in the dark, buffs could let a ... Read more...
- 35Horde TokensAbility to move multiple tokens at once and create hordes.
- 32Passive Perception and SightAbility to scale what can be seen based on passive perception of the PC.
- 34Magical DarknessCreate and set boundaries for magical darkness that affects all players/creatures.
- 17Mini Maps for Certain PlayersAbility to give certain players access to a mini map. For example, someone who's lived in this city knows what it looks like vs newcomers who do not. Or a ranger with their abilities in the wild havin... Read more...
- 15Weight Mechanics for EnvironmentWeight mechanic tied to terrain. Example: a bridge can only hold so much, if players are too heavy they fall.
- 13Customizable MeasurementsBeing able to customize measurements (example would be diagonal movement that costs 5-10-5 like in Pathfinder).
- 52Player Token InteractionAbility for players to move things in the environment for puzzles.