Feature Request
- 95Procedural RoadsProcedural paths and or roads, and manual roads
- 85Campaign Note TakingSomething for note saving, both for the GM, and shared by players.
- 81Character creatorIntegrated customizable character creator. Armor pieces, different coloration, etc.
- 81Special senses (dark vision etc)Special senses: Tremor sense, low-light vision, darkvision, scent, blindsense, life sense, imprecise sense for monsters, NPC’s and PC’s.
- 79Status effectsThe GM can set a status to one of his player like mute, root, stun etc. It could have both an icon on the character / portrait and an actual effect in-game (root=no movements allowed for ex)
- 77Link Character Sheet to GameplayThe idea would be to have some elements of the character sheet having actual gameplay repercussions. Dark Vision could change how the player sees when his character is in the dark, buffs could let a ... Read more...
- 75Flying Creatures or NPCsHaving NPCs that can fly, and measure distance in the Z direction. Also having a height indication somewhere.
- 71More RacesMore races other than humans.
- 63Dual Monitor SupportThe ability to have the world on one screen... and a table... dice.. character sheet... dm area with screen... music mood and lighting control etc on another would be great.
- 62Shops!Easy shops. Items appear on visual shelves and can be interacted with/traded.
- 58Recordable Paths for NPCsDraw paths for NPCs to move about.
- 58Map StitchingBeing able to place maps “next to each other” as a means of not having to make huge maps, but have them connect and load separately when crossing the border.
- 57DND Beyond integrationHaving DnD Beyond connected directly into Menyr to have access to official rules, monsters, spells etc.
- 55Modify the GeneratorsBeing able to modify the procedural generators in any way, from the frequency of generated content, the maximum number of any given asset, to replacing assets.
- 52Player Token InteractionAbility for players to move things in the environment for puzzles.
- 51Visuals for spatial soundA visual radius to see how far sound can travel depending on how loud it is.
- 51Floating LandsTerrain, rooms, islands that float above ground level
- 50Limit player view to currently selected token's visionThere should be a game *option* where a player can only see what their currently selected token or character can see. This allows a separation of information if they happen to be controlling more t... Read more...
- 49Fog and colorBeing able to change the color of the fog, sun, moon, etc.
- 46Adding notes in the mapAbility to leave notes in the map for others to read or find.
- 45Roll TablesIncorporate automated roll table into Menyr that allow for subtables.
- 45Localized WeatherWeather that happens in smaller areas.
- 45Importing custom 3D tokensImporting custom 3D assets from Blender or 3Dsmax with textures, possibly it's own rig and animations.
- 42
- 42Procedurally generated cities from 2d mapsWhen making procedurally generated cities... having the ability to give it a top down map and have it Base the city on the footprint would be great. Cities like Waterdeep etc would almost be manageabl... Read more...
- 41Custom Character SheetAbility to create different/specific fields on a custom character sheet for our players.
- 41Alternate Travel OptionsTraveling by mount or carts or different transports.
- 40Different Seasons/Colors for environmentOvergrowth and decay brushes for world painting; Create an area full of fallen or decayed woods in the middle of a green forest, or an overgrown hut reclaimed by nature in a side of a city.
- 34Magical DarknessCreate and set boundaries for magical darkness that affects all players/creatures.
- 34Horde TokensAbility to move multiple tokens at once and create hordes.
- 34Save files locationbeing able to choose where the save files are located on the computer.
- 34Initiative TrackerA system with a heads up display that allows for entering initiative values and locks or unlocks a characters ability to take his turn based on initiative order. Hidden NPC's / Monsters should be hidd... Read more...
- 33Automatic Status effectsStatus that are automatically set like decreased movement speed if we carry too much weight, etc
- 32Changing from Metric/Imperial MeasurementAbility for players/GMs to change from Metric to Imperial measurements ingame.
- 32Passive Perception and SightAbility to scale what can be seen based on passive perception of the PC.
- 31Custom MusicThe ability to use your own background music and sound effects. Having some sort of control board to activate music and sound at appropriate times and triggers for effects when somethingnhappens wo... Read more...
- 29Walls muffering soundsSounds are harder to hear or can be stopped by walls or other impediments.
- 28Different Ground Factors (volumetric snow)Volumetric snow or mud or other types of ground that can leave traces/footsteps.
- 26Visual Targeting SystemsAbility to see cone/direct line/AoE effects similar to a game like Divinity Original Sin. This could be implemented by allowing players to create (fill in) their own "abilities" with the name of the ... Read more...
- 26Inventory, gold, spell slot tracking etc.A system to track inventory. (A place where players can jot down their stuff.) gold silver etc treasure tracker for party as well as individual. Also spell slot tracking for players.
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- 24Wishlist in the marketplaceA wishlist in the marketplace so that other creators or GMs can make them if they want to
- 23
- 22Card SystemA custom card system where the GM can upload his images into cards to use in game.
- 22Menyr on a TV for in-personBeing able to cast top view battle maps to cast on a flat TV for in-person game sessions.
- 19AI for creatures/monstersAI Mob mentality (roaming monsters, crowd NPCs that move with given parameters)
- 19
- 19PDF readerThe ability to import and read/manage PDF inside the engine, uploaded by the GM for the rest to share. Also share/separate the pages individually for importing player sheets etc.
- 18NPC's Pet and animalsNPC's Pets (town, farm ...) and animals (forest, water ...) are inclued on procedural map making (with activate option). Possibility to move them.
- 18Generate A Paper Map Version of An AreaThe ability to generate a virtual paper-like map of land generation that can be edited with symbols and text. Players would be able to access it and place pings and notes on it.
- 18Procedural RiversSo imagine you could just click on an elevated point in your custom made map, and click a lower point somewhere else, and from that a randomly generated river would spawn using the most natural path p... Read more...
- 17Mini Maps for Certain PlayersAbility to give certain players access to a mini map. For example, someone who's lived in this city knows what it looks like vs newcomers who do not. Or a ranger with their abilities in the wild havin... Read more...
- 17Height maps for world buildingBeing able to use height maps or use templates for our world generation.
- 17Four conditions of detection-non detected (PCs ignore the mere presence, can't see, can't smell or perceive by any sense), -hidden (the PCs know something is near by imprecise senses or special abilities but not where), ... Read more...
- 17Custom SkyboxAbility to modify skybox contents - planetary rings, moon(s) position and color, sun(s) position and color, constelations
- 16Special Effects/SoundsDifferent special effects and sounds during combats and at triggered events.
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- 15Weight Mechanics for EnvironmentWeight mechanic tied to terrain. Example: a bridge can only hold so much, if players are too heavy they fall.
- 15Proximity ChatHave a voice chat that works based on proximity.
- 15Writable and editable books or journals..Notebooks in game we can use to either tell stories, make manuals and guides, a book of maps, leave notes for one another, shopping lists (?) Love poems from secret admirers? Threats from local thu... Read more...
- 13Customizable MeasurementsBeing able to customize measurements (example would be diagonal movement that costs 5-10-5 like in Pathfinder).
- 13Spatialized soundsHaving sounds bound to a specific place and/or to a specific object or NPC.
- 13Custom Script on any object / characterBeing able to create custom script to use on objects or characters and share on marketplace. For example : script on NPC to make him move like a guard. Or even create an AI on NPC like enemy NPC, ... Read more...
- 12Encounter trigger for FPVEntering a certain location or crossing a border stops free movement and forced turn orders, initiative tracker etc.
- 12Map bubbles for POIsBeing able to have POIs as little bubbles above the map and/or minimap for showcasing, teleporting or simlply keeping track of them visually.
- 12Parameterized Items and SpellsItems and Spells are parameterized to allow GM to customize. Menyr software would build executable code from parameters and character abilities. Goal - No 3rd party software needed.
- 12Dungeon Master FreecamA free-camera mode for the DM that allows them to keep their npc token in place while they look around.
- 12Alternate Models, Model Swapping aka polymorph systemPolymorph system where I can have my characters primary token but link a secondary token that can be switched with a click of a button so I don't have to remove one and drop another? Several benefits... Read more...
- 12Harbor AssetsHaving harbor/dock and coastal assets (fisher house, house on piloti for exemple)
- 12UnderdarkNot just caves, but Underdark settings, like Drow, Duergar or Svirfnebli cities, Myconid groves and the like with NPCs to add into the area. Huge Mushrooms, spores as assets and of course the bestiary... Read more...
- 11LibrariesProcedurally generated libraries and bookshelves.
- 11Conditional Alternate TextThings that only reveal for certain languages for instance if certain parameters are set to true.
- 11World Anvil IntegrationUse the World Anvil API to tag items/people/locations, etc. to an article. It would be even more outstanding to allow WA articles to link back (while the Menyr server is running, of course)!
- 10Text to voice reader.Automatic dialog writer when interacting with NPC’s or for entering text.
- 10Cow TornadoPseudo-weather effects such as sandstorm with rose petals and mirages. Also, cow tornadoes.
- 10Special DiceThe ability to have fate or fudge dice, or even create our own special dice with custom icons replacing numbers.
- 10Ability to change the Textures of AssetsI would like the ability to update a texture of any models available for placement. This would include buildings, props, trees, terrain textures, etc. Use case: I want to build a more stylized fant... Read more...
- 10Player housing/guild housingA place to call home, but maybe also share for example crafting materials, harvested goods, or created items with others. I'm thinking more "home" then "store" though.. Something persistent we can cus... Read more...
- 10Fade to black and fade back in to represent additional travel distances and time without breaking immersionI'd use Fade to black/Fade back in effects to signify more time has passed while players "travel" down a road vs. me having players actually move their characters for an hour, just waltz right from to... Read more...
- 10Boats/Sailing VesselsIt would be great to have boats that can be generated and customized, along with some way to facilitate naval combat.
- 9Info Bubble for TokensDisplay area that contains info about a miniature/token/item when hovering over them.
- 9
- 9Stat blocks pop up for NPC / MonstersWhen the DM clicks on a monster, it would be nice if it could bring up either a scanned image that is uploaded or something to that nature so we can have easy reference for the spells and actions each... Read more...
- 9HeroForge integrationhttps://www.heroforge.com/
- 9vehiclesHaving some vehicles like cart, diligence, boat ...
- 9Water featuresRiver rapids, water falls. Whirlpools that can be used in rivers and the ocean.
- 8Import calendars from Fantasy CalendarsImport fantasy calendars ingame from Fantasy Calendars
- 8Advanced optionsBeing able to switch to more newcomer options and veteran options (for modifying the world or other assets for example)
- 8Tile by tile/block by block buildingThe ability to place down individual building pieces such as bricks, planks etc and even earth/rock/sand etc tiles like in Talespire.
- 85etools CollaborationIntegrate data from 5e.tools for prebuilt monster statblocks ingame.
- 8PetsNon combat pets, either placable in homes or to take along adventuring for fun..
- 7Mobile support?Companion app for smartphones to control some aspects of Menyr.
- 7Media Manager with Search OptionAbility to search uploaded media
- 7Gradiants for soundsSeparate borders or volumes in the world that play different sounds or music that can blend in
- 7Armor/clothes dye, paintsA way to make armor match better by being able to dye it? Or maybe a way to paint buildings or even make graffiti art?
- 7Tier BadgeMake the Kickstarter Tier badges (Storyteller, Librarian, etc.) as useable assets in Menyr. Either as decoration in the lobby map room or as physical assets that can be used as house/kingdom crests.
- 7Make it simple and fast to change token/character ownersIn my game, we have people who arrive late, leave early or can't make it that day. We're all adults with busy lives outside the game. We allow players to control each other's characters if the owne... Read more...
- 7Sewer biomeSewer tunnels, grates, ladders, etc.
- 6Favorite category in the ToolboxA category where you could put your favorite / most used models, items, FXs, monsters, etc.
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- 6Playable in game games such as checkers and chess??Ultima Online had a version of this, and it was very cool on down time to play a few rounds of chess or checkers..
- 6Support or flexibility for adding mods/scriptsThis functionality, if implemented, will allow developers to focus on the main tools that the program needs, as most of the "features requests" can be developed by the community itself, such as access... Read more...
- 6farming and farmsrealistic farm/village sizing based on technology level. medieval farms, for example 30 acres per family holding. adjust farm output based on biome.
- 5
- 5Modular AssetsAbility to separate your game assets into chapters. Making it easy to load and unload needed assets on the fly, and preventing unnecessary and unneeded load times.
- 5Crafting supply depotsA way to allow crafters to use items stored in a storage box to craft without having to pick every item out of the box individually, accessable to any person who has been given a key/house access etc.... Read more...
- 5Underwater EnvironmentsProcedural generators for undersea terrain.
- 5Stealth MechanicsTokens should have a stat for their Stealth and Observation values, this could automatically allow hiding tokens to be seen by those with a high enough observe score, but not those with a lower or equ... Read more...
- 4Embedded AudioAudio files that can be played via a macro, Streamdeck etc
- 4Shareable browser window for images, audio video etc.You can bring up a browser window inside of programs like Tabletop simulator, but it only works for the person who is using it. I would like to see a browser (probably part of a second monitor interfa... Read more...
- 4OutlinerWhat I see missing in most TT Simulators is an object outliner. It's easier to select objects and items from an outliner than it is to hunt through a scene sometimes.
- 4Floating Monster TokensNPC tokens that display a floating 2d image the DM imports, so you can have cool-looking monsters that don't have their own models in Menyr.
- 4Green housesA way to cultivate and grow plants that might not normally be local.. Also.. plant beds would just look nice too. I was thinking anything from green houses to a simple potted plant..
- 4Heroforge.com integrationWe can import and use heroforge minis in the game. Even if they are not animated.
- 4Ghost Map to link them allThe idea behind this feature is once you have created your first map, you will be able to see the edge of it to extend it and create another map link to the 1st one. Information : Create the 1st m... Read more...
- 4Mountain BikesWe the People demand mountain bikes be present as an easter egg. Preferably with goats and French Bread!
- 4Chest and pileWould be nice to be able to place chests in the world, with items inside that players can pick up The GM could lock and unlock this one
- 3Open-Source for PW integrationLeave subroutines modifiable so that individuals/groups can bid for crpg-type integration to allow them to build the subroutines needed for NwN/Nwn2-style PW play.
- 3Dscryb IntegrationPremium Flavor Text for use in RPG campaigns.
- 3Macbook supportBeing a macbook user and dnd fan, this is kind of the only way for me to use Menyr haha.
- 3World Setting builderA world/story/campaign/scenario builder would be amazing. Something like World Anvil, but doesn't have to be nearly as intricate. Otherwise the dual screen feature won't work for Menyr because I... Read more...
- 3PreLoad Players FilesA way to have players log in early to get most of the files on their systems, for folks with less than great Internet services.
- 3Marketplace model verificationWe will need a way to be certain the models we sell/purchase on the marketplace are going to be functional as advertised. One of the biggest things I have seen while trying to learn to make assets is ... Read more...
- 3RPG SYSTEM CONNECTABLEThere are many P&P RPG Games out there and if you want to reach the full RPG Community, it is important to be as connectable as possible. At firstly you should check the most popular RPG systems ... Read more...
- 3GM can define zones and make them appearAn extension of Visual Targeting BUT for the GM ! Usefull to simulate spells effects or traps, could be cool if we can define a zone and its type fire/ice/poison/mud/gas, and then pop it up when ne... Read more...
- 3Watcher/Observer SeatsFor those that are there for reasons other than "To Play The Game" A Player's SO Or those that Just Want to Be Entertained Without Making An Effort As Examples I Envision the GM Being Able to Set ... Read more...
- 3item generatorFrom a rolling table one could obtain objects. This would make it easier to manage what items players can find, or even directly generate what a merchant would have to sell. A tab could be availabl... Read more...
- 3Weird Planes of ExistenceWorld building for other worlds Personally, my campaign has a lot to do with visiting very weird planes of existence. I would absolutely love some world building features for weird worlds. Exampl... Read more...
- 2Floating Monster TokensNPC tokens that display a floating 2d image the DM imports, so you can have cool-looking monsters that don't have their own models in Menyr.
- 2Features for authorsI'm very interested in all of the procedural things for world building inspiration for non-table top writing. I hope there are some features that are tailored towards those types of users. I would l... Read more...
- 2Import Stat Block (PNJ)it would be really great to be able to copy the block stats of a pnj that we have in pdf directly into Menyr, this feature already exists on Foundry
- 2Copy paste mapsThe ability (like talespire) to copy and paste maps that have been created by other people.
- 2Copying Pasting Saving Altered and Grouped AssetsThis is pretty fundamental toward ease of use. The ability to copy and paste or save for future use any asset that has been altered. Also, and very important, the ability to select various assets as a... Read more...
- 1Avrae Gsheet IntegrationAvrae is a Discord bot that has a really good Google Sheet-based character sheet tool. It'd be nice to be able to use their character sheets for Menyr so you don't have to make two sheets.
- 1Local Game Support and Multi-Controller SupporLocal Game options that can perhaps integrate with remote players. To make local game option easier add multiple, assignable, game controllers for players.
- 1Token base colorsAllow the character/npc/monster base colors to change based upon different conditions. For example, if a cleric is concentrating, his base turns blue. Or if a rogue is stealthed, his base turns black... Read more...