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FAQ

FAQ

General Questions

What is Menyr?

Menyr is a storytelling Engine. It is a fully developped Virtual TableTop that can generate random worlds for you as well as play with your friends around a single screen or remotely online.

How much Menyr will cost?

Menyr is free for everyone: no feature will be behind a paywall, all can play with the same tools for free. A variety of purchasable cosmetic items and services will allow you to customize your experience. Cosmetics will include dice with special critical effects, exclusive character skins, alternate lobbies for your group, and more.

When will Menyr be released?

Menyr will be released around Q4 2023. The Kickstarter backer Closed Beta is planned for Q1 2023. Please head to the roadmap page for more details.

Will I be able to play in other settings than Heroic Fantasy?

Yes. As of right now, we will focus on Heroic Fantasy as it is the most popular setting and we play DnD ourselves, but Menyr is meant to allow for all settings. As you will be able to import your own models, create custom game systems and mod the engine, you will be able to play your favorite TTRPG at launch no matter which one.

How advanced is the Menyr development, is it still in the idea stage?

Menyr is already in its alpha stage and what we call “feature-ready” phase: almost all features work individually but not everything is fully implemented together or finished, we still have debugging to do and the art is still in it’s early stage. We encourage you go over the roadmap page to get more details.

How can I get involved?

Right now the best thing you can do to help Menyr is to spread the word. Every mention, image share, social media post counts. If anything, talking about it with your friends is how we get the ball rolling. We encourage you to also join us on our Discord channel to be a part of the conversation and have a chance to influence Menyr development.

Menyr Software

Can I import my own models?

Yes, Menyr allows importing your own 3D models, 2D maps, character models and more. You can also export images and map files into another VTT if you are still not used to playing with us.

What platform will be supported?

Menyr will release on PC first. We will announce later on when we have an ETA on other platforms like VR, AR and Mac.

Will Menyr be moddable?

Yes, Menyr is built from the beginning with modding in mind. We want you to have easy access to a wide range of community content on the marketplace, from game systems to specific character sheets, UI, spells templates and more. We will release an SDK for you to be able to mod.

Will Menyr be available on Steam or another launcher?

We are still deciding on this. Steam and Epic Store are at the top of our list. We will weight the pros and cons and let you know what we decide. Your opinion matters though so don’t hesitate to share your opinion on the Discord channel.

How resource-intensive will Menyr be? What's the minimum requirement?

System requirements so far is a 1080Ti or any 2x 3x generation as it’s required to render.

As a DM you also have a couple options to circumvent that: you can use the double screen feature to stream your Player screen online if your players are short on computer power. (dm screen with your secret stuff, player screen with whatever you choose, full graphics)

We are working on a solution to use Menyr in browser but it’ll require to access your computer from a distance or through a paid service.

Will there be integration with DnD Beyond, Pixels dice and other products?

We do not have any deals with other companies for now but we are absolutely open to it. We are talking with a few already and will let you know if anything comes up.

Gameplay

What type of game system will be supported?

We are going to use Custom Game Systems. They include fully customizable character sheets, automated rolls formulas, spells range and templates, and much more. People can create any Game System directly in Menyr and share it with the community on the Marketplace.

Can we share our content with the community like maps, characters, scenario, etc?

This is encouraged. You can share your work on the Marketplace for free or for a price.

Will I be able to use a measuring tool, spells AOE, Auras and other templates?

You will have a meter / foot measurment tool that gives you an accurate or simplified measurement depending on wheather you enable the grid tool. For AoE circles and other templates, we will provide basic ones that you can customize but we believe the best and most advanced ones will come from community mods.

How large generated maps are going to be?

You will be able to generate terrain up to 100 km² or about 60²miles. When all features are running smoothly we will develop the tool to handle bigger maps.

What is the point of an engine like Menyr? How about immersion and storytelling?

This is a very interesting point and deserved it’s own blog post. Please head there for an extensive answer to that question:

https://menyr.nogstudio.com/blog/all-about-immersion

Will there be any interactive or animated elements like traps, special effects, etc?

There will be special effects like customizable lights, special dice sets (fire dice, lighting dice trail etc), bonfires, lightning storms and more. In terms of interactive effects like fireballs, poison arrow etc, we will have some drag & droppable ones but not connected to any gameplay at Menyr release. The community will be able to create and share complex special effects.

Can I adjust different bodies of water levels?

Yes, you can adjust any body of water separately.

Will there be a trigger system to prevent my players from wandering around?

Yes there are multiple ways to deal with events like this.

1. you don’t want players to wander too far in the forest you made but still want them to explore: use the collision pen and draw a zone on the map. Players will not be able to go beyond and an invisible wall will stop them.

2. if you don’t want them to explore in first person view for whatever reason, you can also restrict a certain view, forcing them to explore in top view for example (like Divinity).

3. You can press the combat button to freeze all your players on the spot.

4. You can use the complex event feature that does triggers: draw an invisible square on the ground, when any player steps on it, it does a “macro” of actions like : freeze players>show trap>start combat music 2>fog 50%

NOG Studio

Who are you?

NOG is a french game studio specialized in real time graphics and Unreal Engine experts. With clients like EmberLab (Kena), EA, Ubisoft, Cyanide and more, we have a proven track record of AAA productions.

Menyr is our first in-house project and we are absolutely excited to bring it to the public.

If you want to know more about us or are interested in joining the team, we always have several open positions so don’t hesitate to check our website: https://nogstudio.com

How do you avoid scope creep?

We keep an eye on that, first of all, this isn’t our first rodeo. We at NOG have AAA production experience so we know how to be realistic with our goals and resources. We will implement mandatory features first and will expand from there. We will also consult the community for what you want to see come to life in the form of a feature suggestion page. This will ground us to what you guys want to have with Menyr even if we ultimately will make the decisions as we have all cards in hand (ressources, experience, etc).

Menyr being free is cool but how do you plan on making money to keep it free and updated?

We are counting on cosmetics sales, services like Dedicated Servers and we are also counting on the community marketplace. This is where content creators can sell what they created for a price (map, character, scenario, music etc), we take a fair cut to continue developing Menyr and pay our staff. We believe that making the best tool possible accessible to everyone will make this all work.

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