A Look Back at 2022: How Far We’ve Come and What’s to Come
We hope this post finds you well and in the holiday spirit! We have some exciting updates to share with you about the progress of Menyr, but first I wanted to reflect on what was accomplished this year. Almost exactly a year ago, we were doing the first internal multiplayer test (see the images below), and no one in the RPG community even knew about us. Then a few months later, we revealed our project to the world, and things got real. Support and excitement from the community were absolutely amazing and culminated in the 1st most funded VTT project and the 77th most funded video game of all time on Kickstarter. Now, thousands of avid Game Masters and Players are discussing how they are going to use Menyr to improve their immersive storytelling and anticipation is building.
First of all, we are thrilled to announce that all concepts research for the Kickstarter rewards are done (click the image below to download the full PDF). We know that many of you have been eagerly awaiting this, and we can’t wait for you to see the creative direction we have taken with this. We are very proud of the design of all rewards, and also the general artistic direction the game is taking. Some in-game versions of the rewards are already being worked on by our art team and we’ll show you some of the results as soon as we have them. A lot of you were asking for visuals before deciding on upgrading their pledge on BackerKit, so it is now possible. On a side note, we will charge orders through BackerKit at the end of January for those who upgraded or purchased a Late Pledge.
As we approach Q1 of 2023, we feel the need to slightly push the date for the beta release and are looking at a couple of months at most. Due to the Kickstarter success, we’ve been reviewing our scope and decided to go with a more complex feature architecture that will ensure a better and more versatile engine in the long term. Nothing is certain yet, but we promised we would let you know the moment we feel a delay might come so this is us delivering on this promise. If any delay happens, it will delay the public release by about the same amount of time.
The Beta will not include every feature planned for public release right at launch and we asked you, the community, what was the most important thing to develop first. Most answers took the same direction, and the good news is, we agree with you: we will prioritize world-building over VTT functions. We will reveal the chronological order of the features’ rollout for public release very soon.
In terms of production, things are still going strong and we are making great progress on a deep level. We are constantly amazed by our team’s dedication and hard work, and we are confident that the final product will be worth the wait. The definitive architecture of the engine is getting ready for a hard lock in the first week of January 2023, and then we’ll get 100% into features implementation.
Finally, we wanted to take a moment to wish all of you a happy holiday season, happiness, and health for you and your loved ones. Thank you for your support and patience as we work towards bringing Menyr to life.
Until next time,
The Menyr Team