Tag: Environment
- 34Magical DarknessCreate and set boundaries for magical darkness that affects all players/creatures.
- 95Procedural RoadsProcedural paths and or roads, and manual roads
- 40Different Seasons/Colors for environmentOvergrowth and decay brushes for world painting; Create an area full of fallen or decayed woods in the middle of a green forest, or an overgrown hut reclaimed by nature in a side of a city.
- 29Walls muffering soundsSounds are harder to hear or can be stopped by walls or other impediments.
- 15Weight Mechanics for EnvironmentWeight mechanic tied to terrain. Example: a bridge can only hold so much, if players are too heavy they fall.
- 52Player Token InteractionAbility for players to move things in the environment for puzzles.
- 10Cow TornadoPseudo-weather effects such as sandstorm with rose petals and mirages. Also, cow tornadoes.
- 28Different Ground Factors (volumetric snow)Volumetric snow or mud or other types of ground that can leave traces/footsteps.
- 45Localized WeatherWeather that happens in smaller areas.
- 16Special Effects/SoundsDifferent special effects and sounds during combats and at triggered events.